D-Day Download PC Game !!TOP!!
If you haven't played D-Day or want to try this strategy video game, download it now for free! Published in 2004 by Global Software Publishing Ltd., 1C Company, Monte Cristo Multimedia, Nival Interactive LLC, O3 Entertainment, D-Day (aka 登陆日, День Д) is still a popular world war ii title amongst retrogamers, with a whopping 4.4/5 rating.
D-Day Download PC Game
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As a history buff the fact that when D-Day was released back in 2004 it was classed as the official game for the 60th anniversary of D-Day. I thought this was really cool and held high hopes that it would mean the game would have a very high level of authenticity. The problem is there are a ton of real time strategy games set during World War II so it is very hard for one to stand out from another, especially when it has more than a few problems which this game does.
As the name of the game suggests, D-Day has you trying to swing the events of World War II in your favor. The single-player campaign has 12 missions for you to play through and these take place before, during, and after D-Day. It is pretty basic stuff, but if you have played any game set during WWII, you will get what is going on here.One thing that I really do like is that they got interviews with actual World War II vets, this stuff here is actually better than any kind of storytelling that takes place during the game.
The main problem that I have with this game is that you have to hold the hand of pretty much every single unit that you have. You may think just a couple of clicks is all that is needed to have your flamethrower guy lead a charge over there or for your medic to head off and heal that guy over there. While that is how it should work, most of the time the AI appears to do just whatever the heck it wants.
This is the same for the enemy AI. The enemy AI will just walk into gunfire. While you do have to think on some occasions, the amount of time I had a bunch of Nazis just run into a machine gunner was insane. On the flip side of this, your own troops will need you to hold their hand for every aspect of the game.
You know how I just said that all of the units in D-Day require you to hold their hand and micromanage every single aspect of what they do? Well, it would have been nice if the game returned that favor while you are learning to play it. The tutorial basically just reads the instruction manual to you! There is nothing showing you how to actually play the game, no pop-ups, icons, or anything like that which helps you understand what to do.
I think the best things that D-Day has going for it are first of all the official license and the way it was tied into the actual D-Day celebrations of 2004. I also think that the interviews they did for this game were fantastic and are especially awesome if you have an interest in WWII. Apart from this, I hate to say it, but D-Day is a very average RTS game that feels like it needed a lot of work before it was released.
This follow-up, which uses the same basic engine and gameplay mechanics, covers the whole campaign in Normandy, from the initial airborne assaults, through the beach landings, to the battles that resulted in the destruction of the German Army in France.
Wait a minute, didn't I just review this game five issues ago? A WWII 3D RTS? Check. With ridiculously high system requirements? Check. Published by Digital Jesters and developed by Digital Reality? Check and check. That means it must be Desert Rats Vs Afrika Korps, an entertaining yet somewhat flawed strategy game with a heavy emphasis on desertbased tank warfare, reviewed in issue 141 and awarded a very solid 70 per cent. Right?
Wrong. Because this is D-Day, a frustrating and incredibly flawed 3D RTS set during the Allied invasion ofNormandy, which uses the same engine as Desert Rats but is packed with amateurish level design and some of the most fiddly gameplay ever to blight a strategy game.
D-Day's main claim to fame is that it's historically accurate (incredibly, it's the only game ever to have been approved by the Normandie Memoire Association). However, that doesn't change the fact that it's lacking both the gameplay and quality to do the setting justice.
However, let's not be too hasty to write this one off, as it does possess some merits. When the tanks do finally show up, levels become far more entertaining, and the game's strategic subtleties finally come into play. Like Desert Rats, you can target parts of enemy tanks, such as the turret or the caterpillar, rendering them impotent or immobile. Meanwhile, loading an officer into one of the scores of vehicles on offer increases both its attacking and defensive capabilities. Likewise, tanks can be dug in to gain an extra defensive bonus, although this does render them immobile and prone to flanking attacks.
Best of all though, is the inclusion of optional secondary objectives that have a bearing on later missions. So, if you take a detour to capture that enemy anti-ship gun in one level, you can call on some devastating ship-based artillery support two levels later. It's a basic idea, but adds some spice to an otherwise highly predictable game.
In fact, if the Allies had spent as little time planning the D-Day landings as Digital Reality has evidently spent creating this game, I'd probably be called Schultz and have an unhealthy interest in pull-up socks, spicy sausages and the music of David Hasslehoff. I think that says it all really.
As your enemies rain destruction from the safety of their covers. You will have to pop out of yours as your cover gets destroyed. Then, run as fast as you can to move on to the next cover. Go and get your free download and enjoy endless hours of intense gunfights! More power to the Allied invasion and enjoy playing FRONTLINE COMMANDO: D-DAY! Experience the heat of battle in action games that drop you into a warzone such as Badlanders and Special Forces Group 2!
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Dino D-Day is a multiplayer team-based first-person shooter video game developed and published by American studios 800 North and Digital Ranch. It was released for Microsoft Windows on April 8, 2011.[1]
The premise of the game is that during World War II, Adolf Hitler found a way to resurrect dinosaurs for use in the war effort. Players can battle online choosing to serve either the Allied nations or Nazis.[1][2] The game was described as a new twist on "the overdone World War II FPS [...] that has become a running joke in the industry and gaming press".[3]
Dino D-Day is a first-person shooter where players join one of two teams of other players as they attempt to complete their goal. Players have the choice between the Allied nations or the Axis powers, the latter represented by the Nazis and their dinosaur soldiers.[1][2] Upon the game's initial release, both the Allies and the Axis had six different classes of soldier. The Allied classes range from assault troops, medics and heavy support. However, the Axis have three human and three dinosaur classes. The human classes comprise assault troops, snipers, and medics; while the dinosaurs comprise an attack Velociraptor, Dilophosaurus, and a Desmatosuchus with a cannon mounted on its back. Additional classes were added to both teams at later dates bringing the total to seven classes for the Allies and nine for the Axis. The Allies gained a dinosaur class of their own, a Protoceratops with a mounted machine gun. The Axis gained a Stygimoloch with a mounted gun, a Compsognathus that acts as a kamikaze bomber with a grenade and a flying Microraptor. In certain maps, an Axis player can also be chosen at random to play as a Tyrannosaurus with a jaw-mounted machine gun. While powerful, the class counts as three kills in a team deathmatch.[1]
The initial release consisted of five maps and three game modes that included: team deathmatch, where players must reach a set number of killed enemy players; king of the hill, where teams fight for control of a section of a map; and objective mode, where players are given specific goals to capture including a Fortress Objective where one Axis player takes control of a Styracosaurus with a Panzer IV turret mounted on its back and with his team must make it to their objective point while the allies must stop it with explosives.[1]
Dino D-Day was developed using the Source game engine.[4] It was initially released online in 2009, as a Half-Life 2 mod. It served as a prototype for an eventual commercial release,[5][6] which was announced by developer 800 North Productions in December 2010.[7] Digital Ranch also worked on the game.[1]
A beta version was released via Steam on March 1, 2011. The full version had been scheduled to release on that day, although the development team held it back for further improvement.[8][9] The full release occurred on April 8, 2011, via Steam.[1][10] A significant update was released in late 2011, adding new maps, game modes, and other playable dinosaurs.[11] Other updates have included bug fixes.[12]
On September 29, 2014, the Last Stand DLC was released. It could be purchased for an extra charge and added new playable dinosaurs, two new maps, an upgrade system, and co-op survival gameplay.[13] A new map and multiple fixes were added on July 16, 2017.[14]
Volodia Pellegrini of Multiplayer.it praised the concept, viewing it as a combination of Jurassic Park and Indiana Jones. However, Pellegrini noted a small player base as well, stating that gameplay quickly becomes repetitive.[18] PC PowerPlay called the game an "awesome idea" but with "amateur execution".[17] Riley Black, writing for Smithsonian, was generally satisfied with the appearance of the dinosaurs but was disappointed in the lack of a single-player mode.[20] PC Gamer compared the game to a dinosaur skeleton: "barebones, missing some pieces, and ancient-looking".[16] 041b061a72