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Download The Land Of Pain PC Game 2017 LINK

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Download the Land of Pain PC Game 2017

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Hellblade: Senua's Sacrifice is a 2017 action-adventure game developed and published by the British video game development studio Ninja Theory. Set in a dark fantasy world inspired by Norse mythology and Celtic culture, the game follows Senua, a Pict warrior who must make her way to Helheim by defeating otherworldly entities and facing their challenges, in order to rescue the soul of her dead lover from the goddess Hela. It was released worldwide for PlayStation 4, and Windows in August 2017, Xbox One in April 2018, Nintendo Switch in April 2019, and Xbox Series X and Series S in August 2021. Hellblade features support for virtual reality, which was added in a 2018 update.

The main inspiration of Senua's character was the Iceni queen Boudica, while her name came from Senuna, a Celtic goddess long lost to historians but re-discovered in 2002, whose name was at first read incorrectly as Senua.[16] Based on what is believed of the way Celtic warriors looked, Senua was given war paints, and braided hair clumped with lime.[16] Doing research to find the right angle for the character, the team realized that despite the Roman Empire being able to conquer nearly all of Europe, they were unable to conquer a group of Celts, known as the Picts, in the northern reaches of Great Britain. Towards the end of the 8th century, the first Vikings arrived in the lands of the Picts, more specifically the islands of Orkney, and replaced them as the main population of the land. Based on the belief that the Norsemen were known for sacrificing the leaders of the tribes they had conquered to their gods, the game's director and lead writer Tameem Antoniades decided to use this as the basis for Senua's quest and trauma, and to have her find everyone in her village killed by the Norsemen and her lover sacrificed to Norse gods via the blood eagle, a ritualized method of execution whose authenticity is actually debated among historians.[16][17][18][19]

Antoniades and his team initially conceptualized Hellblade: Senua's Sacrifice as "a compelling, adult, fantasy game".[6] The game was always supposed to be hinted as taking place in Senua's mind, but with her mental illness originally less central to the story. However, the team came to see it as an opportunity to raise awareness on psychosis; regarding the team's interest with the condition, Antoniades stated "It is easy to see the pain and suffering caused by physical diseases or physical trauma, it is not so easy to see the mental suffering or trauma or severe mental illness. But what if we could find a way to see it? Games are capable of drawing you in for hours on end, playing the role of a character who's different from you, experiencing their perspective, and actively involving you in a world that functions with a different set of rules. [...] There are many things that happen in the world of Hellblade that make perfect sense within the context of Senua's mind. [...] To complete Senua's quest, you have to internalize and accept the logic and meaning behind these things to progress"; he notably felt that using the tendency of certain psychotics to see patterns others would not see or notice as a game mechanic to solve puzzles would provide a unique angle impossible in media other than video games.[16][20]

When working with experts, the team realized that "quite often, the illness comes not from the symptoms, but from the stigma, isolation, and mistreatment that comes about from the rest of society". This led the team to make Senua's father and the way he abused and isolated her during her youth the real nature of the Darkness which haunts her.[16] To create the voices heard by Senua, the team "worked closely with a group of voice-hearers to try and get these sounding as realistic as possible"; Senua's visual hallucinations, including her flashbacks, or the way several elements of a level appear brighter than they should be, were also based on descriptions from people with delusions.[6] In June 2017, the team presented the near-finished game to several of the people with mental illness they had collaborated with, as a way to see if the final result had "reflected their views or if it had misrepresented them".

Senua's voice acting and motion capturing were performed by German freelance photographer and video editor Melina Juergens, who had not done either of those things prior to Hellblade.[22] She was used by the team as a stand-in for Senua for several months while they perfected their motion capture techniques, and they eventually came to the conclusion that she could play the character in the finalized game to save the cost of hiring a professional actress. Game director and lead writer Tameem Antoniades stated that he knew her well enough to know that he did not have to teach her how to act, but to "relive her own internal pain".[16] All cutscenes feature Juergens' vocal performance as she recorded it during the filming of her physical performance with a motion capture suit and markers, rather than before or afterward during a voice acting session.[5][23] In addition to the camera placed in front of Juergens' face to capture her expressions for her animated counterpart, Antoniades used a portable camera to film the scenes as they appear in the final game. As they only had one camera, the team opted to make all the cutscenes be presented as one single long take, the objective being to make the viewer feel like "an observer, like a presence watching Senua throughout".[23]

Hellblade was released for PlayStation 4, and Windows via digital channels on August 8, 2017.[25][26] Following the period of timed console exclusivity for the PlayStation 4,[27] a version for the Xbox One, with enhanced graphical support on the Xbox One X, was released on April 11, 2018.[28] On July 31, 2018, an update added full virtual reality support via the HTC Vive and Oculus Rift headsets.[29] On February 13, 2019, the game was announced for Nintendo Switch later in Spring of the same year.[30][31]

Brandin Tyrrel of IGN praised the story, sound, directing, art direction, voice acting, music, and innovative presentation, and stating "it unfolds like a beautiful, dark, tense visual novel, placing the excellently raw, human performance of its main character front and center on her journey into the land of the Northmen. Her story is one of confusion, sadness, fear, and loss, and it's punctuated by moments of beauty, and strength that has left a lasting impression on me." He added "As impressive as [Hellblade's] story is, Ninja Theory's smart design reinforces the sensory nature of the harrowing tale through subtle and intuitive mechanics [...] Its incredibly smart use of audio and visual distortion and trickery to convey the frightening effects of psychosis, hallucinations, and delusion, are married with the gameplay elements for an experience that rarely ever grapples over whether it's a game or a story".[3] Brad Shoemaker of Giant Bomb stated as a narrative effort, its success was "almost unparalleled in the medium". He applauded the story, sound, characters, graphics, Juergens' performance and "piercing intensity". He appreciated the less artistic elements, but felt that the gameplay for battles was "usually satisfying but can also feel like a chore in confined spaces". However, he described the boss fights as "all unique and exceptionally memorable".[5] Alice Bell of gave the game a 9 out of 10, praising its "incredibly compelling story", "fast, stylish combat", and "beautiful and horrible audio and visual design".[2]

Eurogamer ranked the game ninth on their list of the "Top 50 Games of 2017", GamesRadar+ ranked it 16th on their list of the 25 Best Games of 2017, and EGMNow ranked it 19th in their list of the 25 Best Games of 2017, while Polygon ranked it 24th on their list of the 50 best games of 2017.[47][48][49][50] The game received nominations for "Best PC Game", "Best PlayStation 4 Game", "Best Action-Adventure Game", "Best Graphics", "Best Story", and "Most Innovative" (the latter for which it became a runner-up) at IGN's Best of 2017 Awards.[51][52][53][54][55][56]

Shoemaker stated "Hellblade's single most powerful trick is a near-constant stream of voices in Senua's head, recorded with a spatial audio technique so they feel like they're all around you, nagging at you, undermining your decisions and your confidence. These voices are frequently in conflict with what you're doing and even with each other; one side can be encouraging you while the other mock you mercilessly. The effect is striking. Over time Senua's pain becomes palpable, incontestable, especially as the stress worsens the longer these voices harangue you, the more vicious and deranged they become. It's important to remember that you as the player, though, have the luxury of turning them off whenever you want. Hellblade's robust bag of psychological tricks and the sheer fact of Senua's distressing reality result in the game's uncommon ability to capture the feelings of worthlessness, lack of control, of being misunderstood and shunned, the strange mix of hope and despair that can accompany a debilitating mental illness."[5]

Senua's Saga: Hellblade II was announced during The Game Awards 2019, with plans for release on Windows and Xbox Series X/S. The game soundtrack will be composed by Heilung[91] and will be set in Iceland and will use Epic Games's new Unreal Engine 5.[92][93][94] 041b061a72

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